Golf Pairings Generator
Add your golfers, pick the rounds, and get a tee sheet that rotates the groups so everybody plays with as many of the crew as the numbers allow.
Golf pairings · 8 golfers · 3 rounds
Every golfer plays with 6 of 7 others. No pair plays together more than twice.
Each golfer has 3 rounds × 3 = 9 partner slots for 7 other golfers, so some pairs have to play together more than once.
Round 1
- Group 1Ryan, Chris, Kevin, Matt
- Group 2Mike, Dave, Tom, Brian
Round 2
- Group 1Mike, Ryan, Chris, Tom
- Group 2Dave, Brian, Kevin, Matt
Round 3
- Group 1Chris, Tom, Brian, Kevin
- Group 2Mike, Ryan, Dave, Matt
| Golfer | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|---|
| 1. Mike | 2 | 2 | 1 | 2 | 1 | 0 | 1 | |
| 2. Ryan | 2 | 1 | 2 | 1 | 0 | 1 | 2 | |
| 3. Dave | 2 | 1 | 0 | 1 | 2 | 1 | 2 | |
| 4. Chris | 1 | 2 | 0 | 2 | 1 | 2 | 1 | |
| 5. Tom | 2 | 1 | 1 | 2 | 2 | 1 | 0 | |
| 6. Brian | 1 | 0 | 2 | 1 | 2 | 2 | 1 | |
| 7. Kevin | 0 | 1 | 1 | 2 | 1 | 2 | 2 | |
| 8. Matt | 1 | 2 | 2 | 1 | 0 | 1 | 2 |
How the groups get mixed
Each round, every golfer gets two or three playing partners. Over a trip, the job is to spread those spots around so nobody spends the whole week with the same three guys while someone else never sees them.
The generator scores a sheet by counting how often each pair of golfers shares a group, then squaring it. Together once costs 1. Twice costs 4. Three times costs 9. One pair stuck together all weekend is far more expensive than a few pairs who meet twice, so repeats get spread as thin as the numbers allow. Between two equally good sheets it takes the one where no single pair repeats as often, and then it sets the tee order so the same golfers don't keep going off first or last.
It starts from random sheets and keeps swapping two golfers between groups in the same round whenever the swap makes the sheet better. The randomness comes from a seed, so the same names, rounds and seed always give the same sheet on any phone. Shuffle moves to the next seed when you want a different sheet that's just as fair.
Odd numbers
Groups stay within one golfer of each other. Ten golfers in foursomes go out as a four and two threes, not two fours and a twosome. Five golfers become a three and a two, and the page flags the twosome so you can decide what to do with it before you call the pro shop. Threesomes split the same way.
When repeats can't be avoided
Eight golfers playing three rounds of foursomes is the classic case. Each golfer gets three partners a round, which is nine partner spots for seven other golfers, so somebody comes round twice no matter how you draw it. When the numbers force repeats the page shows that arithmetic, so the organizer doesn't take the blame for the draw.
Keep apart
Up to five pairs can be kept apart: the two best players you want leading different groups, or two guys who shouldn't share a cart. These are hard rules. If the numbers make one impossible, like three golfers who all have to be split up with only two groups on the tee, the page names the pair it couldn't separate.
Tee times, printing and the group chat
Add the first tee time and the gap between groups and every group gets its time. Copy for group chat gives you a plain-text sheet that pastes cleanly into any thread. Print fits the sheet on one page for the cart or the starter. Share link puts the whole setup in the link, after the #, a part of the address browsers never send to a server. Your list of names isn't stored anywhere.
Settling the bets afterwards? The golf side bet calculator works out the Nassau, presses and skins, and who pays who.